About Donnie Bugden
Hello! I am a seasoned technologist with over 25 years of experience in information technology, specializing in client and server systems for games, as well as research and development for military, nonprofit, and corporate entities. My extensive background spans programming, design, video games, fine art, animation, tangible computing, and installation. I have excelled in various roles within the design and technology sectors, leveraging a wide range of skills that I’ve honed throughout my career.
Skills
Mobile
- iOS 7+
- iPhone SDK
- Objective-C
- C++
- Parse Framework
- Map Kit Framework
- iAd Framework
- Push Notifications
- Google Mobile Ads SDK
- Java
- Python
Multimedia
- Maya
- After Effects
- Premiere
- Audition
- Ableton Live
- Protools
Back-end
- Web Services
- Server Architecture
- Server Administration
- Game Development
- Tools Development
- Mobile Games Development
- LAMP
- OOP PHP
- MySQL
- CodeIgniter
- Amazon Web Services (AWS)
- Right Scale
- XML
- JSON
- AMFPHP
- CRON
- MVC Architecture
- Parse Framework
Front-end
- Animation
- Level Design
- UI/UX Design
- CSS
- HTM
- AJAX
- jQuery
- JavaScript
- ActionScript
CMS
- WordPress
- Drupal
- Custom CMS System Design
Game Engines
- Unity
- Torque Game Engine
API
- Google Maps
- YouTube
- Open AI
- Yelp API
Software
- SVN/ GitHub
- Photoshop
- Illustrator
- Maya
- Flash
- Premiere
- Ableton Live
- Pro Tools
- After Effects
- Xcode and Visual Studio Code
Art Installation
- Basic Stamp
- Basic Circuitry Design
- Open Frameworks
- Raspberry Pi
Fine Art Exhibition Record
- Sheila C. Johnson Design Center, Parsons Alumni Exhibition, New York, NY 2013
- Chelsea Art Museum, 10 Years Running, New York, NY 2007
- China Millennium Museum, Beijing International New Media Arts Exhibition and Symposium, Beijing, China, 2005
- Chelsea Art Museum, 10th Floor–2nd Edition, New York, NY, 2005
- Landmark Bergen Kunst Hall, Game Dump, Bergen, Norway, 2005
- Aronson Galleries, Thesis Show, New York, NY, 2004, 2005
- Flux Factory, Ubisac 1.0: The First Ubiquitous Computing, Systems Aesthetics Championship, Long Island City, NY, 2004
- Parsons School of Design Gallery, New York, NY, 2003, 2004
Clearance Held in the Past
- Top Secret Clearance NSA and Homeland Security
Areas of Research
- Game Engines for Visualizing Strategic Methods for GIS Dataset and Maps
- Hyperspectral GIS Satellite Image Data for Visualization using Consumer Level Game Engines and GIS APIs