Maya Physics Simulation by Donnie Bugden
Maya Physics Simulation by Donnie Bugden

Maya Physics Simulation by Donnie Bugden

Work Description for Donnie Bugden

Donnie Bugden
Senior Technical Artist and Animator

Project: Earthquake Simulation using Maya
Platform: Maya (Physics Engine)

As a Technical Artist, Donnie Bugden developed a complex animation and physics simulation using Maya’s physics engine to realistically simulate a small earthquake.

Responsibilities:

  • Modeling and Animation: Created detailed 3D models and animations to depict structures affected by the earthquake.
  • Physics Simulation: Utilized Maya’s physics engine to simulate realistic earthquake effects, including ground shaking and structural responses.
  • Integration and Optimization: Ensured seamless integration of models and animations, optimizing the simulation for performance and visual accuracy.
  • Problem Solving: Addressed technical challenges in the simulation process, ensuring realistic and stable outcomes.

Example Work: Vimeo – Earthquake Simulation by Donnie Bugden (Link currently inaccessible)

Donnie’s expertise in modeling, animation, and physics simulation demonstrates his ability to create lifelike and technically sophisticated effects using industry-standard tools.

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