Work Description for Donnie Bugden
Donnie Bugden
Senior Technical Artist and Animator
Project: Earthquake Simulation using Maya
Platform: Maya (Physics Engine)
As a Technical Artist, Donnie Bugden developed a complex animation and physics simulation using Maya’s physics engine to realistically simulate a small earthquake.
Responsibilities:
- Modeling and Animation: Created detailed 3D models and animations to depict structures affected by the earthquake.
- Physics Simulation: Utilized Maya’s physics engine to simulate realistic earthquake effects, including ground shaking and structural responses.
- Integration and Optimization: Ensured seamless integration of models and animations, optimizing the simulation for performance and visual accuracy.
- Problem Solving: Addressed technical challenges in the simulation process, ensuring realistic and stable outcomes.
Example Work: Vimeo – Earthquake Simulation by Donnie Bugden (Link currently inaccessible)
Donnie’s expertise in modeling, animation, and physics simulation demonstrates his ability to create lifelike and technically sophisticated effects using industry-standard tools.